E2.0 Meets Gaming - Collaboration Experiment
"E2.0 Meets Gaming - Collaboration Experiment
A recent post on the Jivespace community sparked the flames of this experiment even higher...
I'm planning on running a few experiments to look at connections between collaboration in the enterprise and collaboration via co-op gaming online, specificaly via Xbox 360 and Xbox Live.
Anyone interested in participating, I'm putting together a spreadsheet (below) of Xbox Live IDs, twitter IDs and 3 games - Call of Duty 4: Modern Warfare, Call of Duty: World at War, and Halo 3. Looking to put together as large a co-op team as possible to see how we go about collaborating in-game, and abstract out from there to the enterprise collaboration trends we're constantly researching.
Get the word out - even though I've been using gaming as an enterprise metaphor for roughly 14 years, I haven't taken the next step to dive even more explicitly into what collaboration practices can cross the barriers between consumer gaming and the enterprise."
Enterprise 2.0: Can it really benefit your business? | CIO - Blogs and Discussion
2 years later, and we're still getting traction on our definition of Enterprise 2.0. As I've said before, an overnight sensation doesn't happen overnight.
"A system of web-based technologies that provide rapid and agile collaboration, information sharing, emergence and integration capabilities in the extended enterprise".
(Enterprise 2.0 defined by Carl Frappaolo and Dan Keldsen of Information Architected in a report written for Association for Information and Image Management (AIIM))
Posted from Diigo. The rest of my favorite links are here.




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